Why the Dungeons & Dragons narration duo signed with a critical role

Caricatures, comics, video games and now table games. The Critical Role Productions team, the entertainment company which was born from the web series “Critical Role”, featuring vocal actors playing dungeons and dragons, continues to extend its media imprint with its latest hires – the old gurus of the Coast Chris Perkins and Jeremy Crawford.
Perkins and Crawford, who have led the Dungeons & Dragons design team for decades, have literally helped write books on the most popular role -playing game in history. Perkins was the creative director of Dungeons & Dragons, supervising the direction of history, while Crawford was the director of the game, supervising the rules. Their departure from the game of the Wizards of the Coast publishers earlier this year had fans wondering what would be their next move. Now the news is revealed that they will join the Darrington press game division of a critical role.
These are two of the biggest names … who influenced the TTRPG and the games we played.
– The CEO of Darrington Press Travis Willingham on Perkins and Crawford
“I was committed to staying with Wizards until after the 50th anniversary of D&D, which gave me a lot of time to work on succession planning and outing strategies,” said Perkins. “What brought me out of retirement was an opportunity to work with Jeremy and the brilliant people with a critical role on things that have a lasting positive impact on the world.”
“Chris and I talked about his retirement plan for years, so his approaching departure was a long time in my mind. When we sent the new rules of D&D to the printer last year, I felt that it was time to explore a new chapter for me,” said Crawford. “I love the match and his team, but 18, it’s long. I was ready for a new adventure. The chapter that we have now opened wants to go home – resume work with Chris and return to Southern California. ”
The CEO and co-founder of Role Critical, Travis Willingham, also an actor of the voice, stressed the importance of landing the masters of the game and what it could mean for the growth on this side of the critical society.
“These are two of the biggest names that we certainly know and that have influenced the TTRPG and the games we have played,” said Willingham, using the acronym for role -playing games.
“When we had the wind for the first time they thought of taking time when they were,” said Willingham, “we said:” Hey, listen, we are here by doing cool things. If it is always interesting to come to a critical role and to play with what we do, we would like to have a conversation. “When you look at the opportunity to call on 15, 17 years of experience, pedigree, pipeline, chronology, management, all these things in the really grandfather system, it’s always extremely interesting.
This mutual respect and a longtime friendship are what attracted Perkins and Crawford to Darrington Press.
“The critical role creates wonderful entertainment which is deeply significant for people who work there and fans around the world,” said Perkins. “What brought me out of retirement was an opportunity to work with Jeremy and the brilliant people with a critical role on things that have a lasting positive impact on the world.”
“Chris and I have had the pleasure of working with and binding us friendship with the members of a critical role in the last 10 years, and we have long admired their work and their mind,” said Crawford. “When they approached us to join them, we said we said yes.
Beyond the generation of monopoly, table games have increased popularity with titles like Catan settlers (now just Catan) and others. To continue this increase, Perkins and Crawford believe that there must be more people involved not only in the game, but also to create games.
“First, we believe that there is strength in diversity,” said Perkins and Crawford in an answer by joint email to follow-up questions on their plans. “Various creators and various games help create an industry that feels more inviting to everyone. The more we welcome people in the proverbial tent, the more powerful the industry becomes.
“Secondly, we believe that it is important for the industry to recognize that friendly and introduction experiences are important for the integration of new generations of players. Third, we hope that the industry never loses the joy of the game. So many of us have become game designers, game master and players because of the spark of joy that felt us when we tried a role game.
So, are there already ideas that brew for Darrington and the duo?
“Oh, paradise is yes!” Said Perkins.
And that’s about everything they would say about it.




