Ventilation of all games

Like his predecessors, Alice in Borderland Season 3 also guides viewers through a series of convincing and haunting science fiction games that determine the future of its main characters.
Since season 1, Alice in Borderland was very innovative with the scale and the vision of its central games. While some series of the series have been relatively more anchored and have involved only physical survival or psychological manipulation, others have presented massive sets that push the limits of the imagination.
Alice in Borderland Season 3 is narratively a little different from previous payments, but he does not disappoint with his games. Similar to previous payments, it presents the perfect mixture of games that force players to use everything, from intelligent physical strength strategy.
Game n ° 1: old maid
The first game in Alice in Borderland Season 3, “Old Maid”, was more a hearing defined by Banda in the real world to determine which human would be the perfect candidate for his mission to bring Arisu to the Games. The game follows simple rules where players gather around a table and each gets a random card game.
When their turn arrives, the players should draw a bridge card or another player while throwing pairs. If a player gets up in the middle of the game or ends up drawing a joker, his seat will send an electricity shock through them and kill them before they can leave.
Ryuji, which is established as Alice in Borderland The main human villain of season 3 wins this match and wins the opportunity to visit the Borderlands.
Game n ° 2: sacred fortunes
Shortly after ARISU finds itself in the Borderlands for the second time, it arrives on the game of the game “Sacred Fortunes”. This game also seems simple in terms of rules. Each player should draw a makeshift slip and correctly answer the question on this subject to avoid dealing with disastrous consequences.
It all starts well for the players when the first draws a shift that leads to nothing. Things become darker, however, when the second player does not correctly respond to a mathematical problem on his shift by a margin of three. Consequently, three arrows fly to the players of an unknown direction, and two players find themselves dead.
As the game continues, the margin of error for makeshift problems also increases. With this, more and more players meet a tragic spell. Arisu obtains one of the most difficult shifts asking him to properly guess the world’s population. It responds 7.9 billion, which turns out to be 100 million less than the right answer.
The sky soon bursts with millions of arrows, but Arisu realizes that each shift also contains a safety instruction on the direction from which the arrows will come. His quick thought helps the last players to survive the game and to go to the next.
Game n ° 3: Zombie Hunt
In terms of rules, “Zombie Hunt” is much more complex and in diapers than the two previous games. The game takes place in a closed installation where several teams meet. All players receive a set of cards and expect to compete in a head-on-one confrontation with another player from another team.
In addition to regular playing cards, decks also contain three special cards:
- Zombie card: The zombie card turns out to be infectious in the sense that, if a player pulls it in a game, he wins instantly and his opponent is forced to join them. The losing player also gets a copy of the zombie card, and he can use it in his next game to infect someone else.
- Hunting rifle card: Some players also have access to a hunting rifle card, which they use to beat their opponent’s zombie card. Although the hunting rifle card does nothing against ordinary cards, it literally kills those who attract zombies against.
- Vaccine card: As the name suggests, the vaccine card “neutralizes” a zombie card. When a player uses it against a zombie, the zombie returns to his non -infected state. The vaccine card, however, can only be used on other players and not on oneself.
The game ends after 20 tours of matches, and the team – humans or zombies – with the greatest number of players finally win. One of the new main players, Rei, is presented during this game. To ensure its survival, Rei initially approaches Arisu and his team and asks them to isolate as many zombies as possible.
She does it because she initially believes that humans will exceed zombies. However, things take a chaotic turn when players on both sides start to fight back. Arisu, as always, remains ahead of the curve and ensures that all the members of his team are zombies. In the end, there are more zombies than humans, and Arisu and his friends move to the next match.
Game n ° 4: Train on the run
The players find themselves on an excessive gear in it. Each car on the train has a bird in a cage, and the players should go from the first car to the train to the last without dying. To win the match, surviving end players must also stop the train after a noisy mermaid.
The catch in this game is that each new car between the players will be filled with oxygen or poison. It is up to the players to guess which of the two will be. If they believe that the car will be filled with poison, they must wear a gas mask with an attached cartridge that neutralizes the poison. The fate of the bird helps them to determine if they have made the right choice
Since each player receives only five cartridges, they must strategies and guess carefully if their car will be filled with poison. After a series of bad assumptions, the players find themselves in a losing situation where they lack all the cans. It is at this point that Usagi offers the idea of jumping on another passing train, which allows some to survive.
Game n ° 5: Tokyo bingo tour
When Usagi and his team reach the semi-finals, they meet on the Tokyo tower, where they have to climb carefully and press buzzers with figures on them. The objective is to draw a diagonal, a horizontal and a vertical line on their bingo card. What makes this game more delicate is that whenever a player press a buzzer, heavy bullet rolls fall from the top, which makes them more difficult for them to climb.
While many players die by going up, Usagi puts his climbing experience wisely. She also heads alone to the top of the tower to access the “Space Libre” buzzer, allowing survivors to win and go to the last match.
Game # 6: kick the box
This is the game that Irisu and his team play before ending up going to the last match of the season. In this one, the players meet in an interior space where they have access to 10 cans. Each turn, they must kick the cans and bring them back to the center of the arena before the chronometer is zero. Each player who brings the box to the center can qualify for the next round.
The cans also have time bombs that explode when the time limit for a round ends. Due to an injury, Arisu has trouble performing in the game. However, with the help of his team members, he manages to make himself alive.
Game # 7: possible future
“Possible future” turns out to be the most haunting and most stimulating game in Alice in Borderland Season 3. Before the start of the match, each player is invited to wear the neck and the bracelets. Then they enter the arena which contains 25 rooms arranged on a square. In each room, a player must roll the dice and depending on the numbers on the dice, he can determine how much can go to the neighboring room.
All players get 15 points at the start of the game, which is reflected on their watch. Whenever the players enter a new room, a point of their watches is deducted. If a player fails to advance from one room to another due to the limits of the dice, he triggers a locking of the play, which can only be raised by two other players.
Even if Alice in Borderland Season 4 was not officially confirmed, the end of season 3 alludes to the return of the series to some extent.
Staying in a room also leads to the deduction of a point, and each piece also has its own unique points deduction system. What makes this game more delicate is that above each door of a room, a projection shows the future potential that a player unlock with his choice. Arisu advises all players to be aware of their choices and asks them not to be manipulated by projections.
Unfortunately, projections soon penetrate many players’ heads, forcing them to make choices that are not optimal for their survival. As a result, many die towards the end. In the last room, a player should make the ultimate sacrifice by staying behind and letting everyone go.
Arisu takes on him to save the group by choosing to stay behind. At his shock, it turns out to be a ploy created by Banda, who informs him that by choosing to stay, he assured his survival in the Borderlands but killed everyone. With this, while Usagi faces Banda, the others outside have trouble surviving against a massive flood of end of the world.
Game n ° 8: the choice of the Joker card
ARISU meets the borderlands goalkeeper Alice in Borderland Final arc of season 3. The goalkeeper selects two random cards of sound deck and places them face. He then asks Arisu to choose one and tells him that his destiny will not be in his hands if he chooses a joker.
When the two cards prove to be jokes, Arisu confronts the goalkeeper for having cheated on him. Despite the victory, the Watchman gives Arisu a second chance and allows him to choose to return to the real world and to feel unimaginable pain and tragedy, or to accept the dark and cold embrace of death.
Arisu chooses the first and proposes to save Usagi from the flood before it is too late. The two characters end up braving against the tides and returning to the light. With that, in Alice in Borderland The last moments of season 3, Arisu and Usagi meet again in the real world.




