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The terribly real psychosis of this next PS5 game was manufactured by scientists

The PlayStation 5 version of Senua’s saga: Hellblade 2 Going out on August 12, and the story behind one of its strongest elements deserves to be revisited before its release. The representation by the game of experience of the main character Senua with psychosis was shaped by real neuroscientists, which makes it terribly authentic. The third-person action-adventure game sees players playing the role of the titular character and, in so doing, also living a virtual simulation of what a person with psychosis could simply live his daily life.

Psychosis is largely defined as a mental illness in which an individual cannot distinguish between what is real and what is imagined in their heads. With millions of people affected by mental illness every day, the theory of the developer Ninja had to take great care to make a real representation of the disease. The team turned to real researchers and consultants diagnosed with a psychosis To shape the greatest determining functionality of the game.

How experts help make mental health representations in Hellblade real

An honest and thoughtful representation

Hellblade 2 does not fear Darkness and loneliness of living with psychosis. Senua is raw and vulnerable. She experiences obsessive hallucinations, hears voices that can be real or not, and often find it difficult to discern an enemy friend. At the same time, she is more than her mental illness; She is strong, a powerful warrior, and is a global character determined and in layers, making her even more realistic.

This authenticity is what makes Hellblade 2 a powerful game, and This level of realism would not have been feasible without knowledge of the experts of the subject. Before Hellblade 2 was initially published on PC and Xbox Series S / X, Xbox wire Published a blog entry announcing that a conference had been filmed and published on YouTube by Ninja Theory, allowing fans to know more about psychosis and how the team worked to get there.

At the start of the documentary, we meet a person named Eddy, who suffers from psychosis, whom he describes as “Live in a different reality.” He notes that “Living with psychosis is often dark and miserable” And explains that he has heard the voices of God and Satan, and that he spoke with the angels. Although he thought he had never overcome it, treatment and support helped him.

In addition, Ninja’s theory has sought the advice of Paul Fletcher, professor of health neuroscience by Bernard Wolfe at the University of Cambridge and to the clinical doctor, which describes psychosis as not an official mental health diagnosis but as a “Change to your experience in reality.” He also describes that the person experiencing psychosis would not feel a general feeling of paranoia, but a real belief that manifestations of voice or other symptoms are real.

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Senua’s Saga: Hellblade 2 from Ninja Theory arrives on PlayStation 5 this summer, with some additional features such as Haptics and PS5 pro raises.

In Hellblade 2Senua is no longer a puppet of voices, but Someone who achieved how to sail in his reality. This growth arch is also similar to people who have long known the effects of psychosis. Using all the resources at its disposal, Ninja theory aimed at an authentic and often under-represented character with a mental health problem which is more than their problems.

Hellblade 2 has some of the best realism of the game

Realistic behavior and more

Zynbel Glowing Red in Hellblade 2.

Hellblade 2 is not a happy game, but despite the dark tone, there are points of hope dispersed throughout. It is representative of something that Many people live every dayEven if their own problems do not specifically concern mental health. The continuation moves away from the personal struggle of Senua to the way she affects those around her, and these relationships are complex, similar to real life.

In addition to the precise representation of mental health, Hellblade 2 is one of the most striking and realistic games the most visually ever made. Mud, blood and battle injuries cicolized Senua on her trip, and faces moving and reacting with realistic expressions. Senua’s saga: Hellblade 2 focused on hyperrealism and, in doing so, can have designed one of the most honest games of recent memory.

Source: Xbox Wire, Ninja Theory / YouTube


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Senua’s saga: Hellblade 2

Systems

PC-1

9/ 10

Released

May 21, 2024

ESRB

M

Developer (s)

Ninja theory

Publisher (s)

Xbox game studios

Engine

Unreal engine 5



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