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The producer of Kingdom Come: Deliverance 2 wanted a return to Morrowind and Oblivion-style RPGs, where developers could “take bigger creative risks” with “games that weren’t so forgiving.”

Kingdom Come: Deliverance 2 is an uncompromising game, just like the original, and that’s no accident. Developer Warhorse Studios wanted its landmark sequel to exist within a canon of other strange and singular games created without trying to appease all types of gamers.

Speaking to PC Gamer, Warhorse Studios co-founder and executive producer of the game, Martin Klima, said that “the games [like Morrowind and Oblivion] were created in happier times, when teams were smaller and the overall cost of development was lower. This lower cost particularly meant that “this issue of risk and risk mitigation wasn’t as important to developers, and they were able to take bigger creative risks and make games that weren’t so forgiving and weren’t one-size-fits-all products.” “

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