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The generative use of AI “is not compulsory” in Xbox

The manufacturer of Xbox Microsoft has become a generative vocal supporter in recent years, but it seems that the company has not deployed a difficult mandate in its internal studios. According to the manager of the compulsion games, the studio behind MidnightHis parent company did not have to make the most of AI tools.

Like so many others in the game industry, Microsoft has built and deployed a number of design tools and AI -powered models which, according to him, will strengthen the production of video games. Earlier this year, for example, the company Unveiled a model called Muse He claims is capable of producing “complex gameplay sequences”.

Before that, it is In partnership with Inworld To create an AI design co -pilot system, he suggested helping developers “explore more creative ideas, transforming invites into detailed scripts, dialogue trees, quests and more”.

However, during a conversation with the game developer at Gamescom Latam, the founder of Compulsion Games and studio manager Guillaume Provost confirmed that Microsoft does not ask his teams of first part to take advantage of technology.

“I can absolutely guarantee [that generative AI usage] is not mandated, “says Provost.” You talk to the studio that literally builds shit in hand. In the DNA of the studio we have, we are very oriented towards crafts. We are very oriented towards art. “”

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The founder of the compulsion does not believe that the generative will never replace the “artistic choice”

As for the place where he believes that the generator could slip into the production pipeline, the provost believes that it is the responsibility of the developers to really understand where the public service is.

“I think there are a lot of cases where it could be useful for pre -production so that we do things like spitting storyboards so that we can see if it makes sense or not – not really things that we use in production, but things we want to accelerate.”

“Depending on the types of games we make, I would say that we are probably not the studio that will use AI the most, and I don’t think it bothers anything at Microsoft. The DNA of our studio is to make things by hand and make them feel made by hand, and which involves a lot of manual work.”

Discuss how generative has often been announced as the warning sign of unbridled creativity by Some rather zealous leadersThe provost says that technology is not really on its radar at the moment. However, he thinks that the disturbance has always been part of the game industry.

He says that there could be a way to follow where the generative technology of AI allows creatives who may not have the technical skills or the expertise of more experienced developers, perhaps democratizing the development of new ways. This possible future, he adds, is probably a means.

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“I think we are not very close to this day,” he said. “This is the long -term route for where it’s okay. I don’t think it never replaces the artistic choice. Someone always needs to decide [for instance] When you make a green chair or a blue chair, they go well together. The type of DNA we have, use AI where it is useful and ignore it elsewhere. “”

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