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The director of Creed Hexe of Assassin and the veteran of Far Cry 2 says he “would not, and could not” work as hard as on Splinter Cell

The creative director of the next Creed Assassin game, Assassin’s Creed: Codename Hexe, says he will never repeat the level of crunch he has known as a creative director of Splinter Cell: Chaos Theory.

Addressing Edge magazine, Clint Hocking explains that he “has taken too many tasks and too much responsibilities” as a main developer behind the sequel to Splinter cells, which has been developed in just two years. Hocking, who was a scriptwriter and designer of the main level, finally took the coat of the creative director of the game. Finally, he found himself working 80 hours, which, according to him, has already made him brain damage, causing a memory loss.

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