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The actor of “Fantastic Four” Ralph Ineson to play in the script video game

“Fantastic Four: First Steps” and the star of “Nosferatu”, Ralph Ineson, will play in the video game of the script thriller of the game studio nominated in Bafta.

According to the British game studio, “taking place in a near Britain, the unexpected narrative game is an original IP address of the writer, exploring the controversial concept of the predictive police, inviting players to assume the role of a detective investigating the individuals bordered by an algorithm for the crimes they have not yet committed. And explore the boom in the real world of AI and predictive surveillance. »»

The notable credits of Ineson recently include “The Fantastic Four: First Steps” by Marvel Studios, as well as “Nosferatu” (2024), “The Northman” (2022), “The Green Knight” (2021) and “The Witch” (2015) and HBO’s “Game of Thrones” (2012) and the BBC Sitcom “The Office” and (2001-2003).

He is also acclaimed for his vast work as a vocal actor in video games, notably “Assassin’s Creed IV: Black Flag” (2013), “Diablo IV” (2023) and the nominated performance of his Golden Joystick Awards in “Final Fantasy XVI” (2023).

“When we founded the script, our vision was to create truly immersive narration experiences – those where the player is at the center of the deeply moving and achieving stories,” said Nihal Tharoor, CEO and script co -founder. “As our studio developed, we have tried to push the limits of narrative games, to make stories that play on the conscience of players and to collaborate with world class talents, like the incredible Ralph Ineson, whose inimitable depth has made him the perfect person to play the complex role of the partner of our main character.”

“It was an incredible experience to work with the script to give life to this story with multiple facets,” said Ieson. “This hollow story in the increasingly vague lines between security and surveillance still present in the world today. Explore a character through a number of different objectives, and I think that players will see that this story has many unexpected layers. »»

See below for VarietyThe interview with Tharoor and CCO and the co-founder of Tatham d’Ineson’s and CCO and what to expect the new game below.

How did the Ralph casting produce? What can you say about his character?

Tharoor: In our next game, Ralph plays the role of player’s partner, DCI Remi Saunders – a detective by the book of principle whose dedication to his work masks private sorrow. Haunted by the loss of his son in a mass attack, Saunders has become a fervent supporter of the predictive police, convinced that she can prevent such tragedies. During history, this certainty is tested as each new case forces the strength to an ever darker moral territory, and you are starting to see the cracks both in its convictions and its personal life.

Ralph was the ideal choice for this. His deep and gravelly voice is instantly recognizable and perfect for our graying detective working in the world of the predictive police. But what really distinguishes it is his vulnerability as a interpreter. We have ambitious live action sequences with him, including a live prosecution of bodycam via the Underground rail network in London, but these are the intimate moments, such as telephone calls with the player, where his performances shine – naturalist, brut and responsible for the impossible issues that you are facing together.

This link with Saunders is the emotional anchor of the experience, and the format allows you to feel it in a way that you do not have in a game before – mixing the drama live with the tactile thrill of investigating the digital life of the real world.

What can you tease the game and the choice to explore the predictive police?

Tatham: The game takes place for five years in the future and imagines a Great Britain where the predictive police have halved crime rates. Propelled by the algorithm “predict” – trained on decades of personal digital data – the police are now able to report the suspects of imminent violent crimes, acts premeditated to crimes of unconscious passion. Players will work on each case of their police surveillance console, immersing themselves in the intimate digital life of the individuals reported by predicting to decide whether the algorithm is reason or bad – and whether to condemn or erase.

The title is inspired by games such as papers, dramas please and prestige like slow horses, where each choice has moral weight, with consequences that undulate in the life of suspects, the judicial system and your own fate.

We have long been attracted to the procedural narrative games of the police who speak of the moment, so exploring the role of AI in the application of laws was a natural evolution. History is based on research forecast to explore how the emergence of AI could plaus the police and justice plausibly. At Scriptic, our goal is to tell human stories against the realities of a rapidly evolving digital world – both in the theme and in shape.

What platforms do you plan to publish on?

Tharoor: We build this as a multiplatform title for steam, console and cloud. As a studio supported by a company, we are fortunate to be able to consider the right publishing partner in a thoughtful way to help us bring it back to the widest possible public.

What price are you looking at?

Tatham: We plan to finalize the price decisions closer to the release of the game, but we have no details to share for the moment.

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