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Supercell deploys Mo.co to all players around the world

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Supercell made its latest MO.CO title available for all players around the world.

The game was launched on March 18 but was only accessible to players through an invitation, a restriction that was deleted.

Although it is available for all players, Supercell maintains light expectations.

“It’s true, Mo.co is now officially open so that everyone plays, you don’t need to receive an invitation,” read a statement from Supercell.

“However … that does not mean that it is our moment goooooBallll !!! Or that suddenly you will see Luna, Jax and Manny relax on the mega screens of Shibuya.

“The team is still declining with marketing and focused on building the game in the right way. So keep an eye on some of the dislowned recruitment efforts from the startup and in the meantime, go out and hunt these chaos monsters.”

Income estimates

According to Appmagic Estimates, Mo.co has generated $ 3.9 million in raw players expenses in the App Store and Google Play to date via payment methods belonging to the platform. June marked his lowest month for revenues at $ 350,000.

During its first week, estimates by the Tower of Sensors showed that the title had accumulated about $ 570,000.

At the time, Sensor Tower Gaming Insights analyst SAM AUNE said that the launch of the title was “decidedly more conservative” than Squad Busters using the model only by invitation.

“The revenues by download of Mo.co seems low compared to the busters and other Midcore games, which I attribute to its focused monetization of cosmetics,” said Enne.

“Although it is a little slow, Supercell performs three of the world’s largest games by MAU Middle in 2024 (Brawl Stars, Clash of Clans and Clash Royale) and was able to rework Brawl stars in its current years of success after the release.

“They have a history of game construction that keep the basics of large players with the best gameplay in class and the optimization of monetization over time. However, its urban fantastic style does not have the universal attraction of the standard Supercell style.

“I associate it with oriental and younger games like Lillith’s Dislyte or Zenless Zero Zero of Mihoyo. Building the same level of mau as their other games can be a challenge for a game like Mo.co which seems to target a more specific demography.”

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