Rebel Wolves isn’t afraid to create its own vampyric folklore for The Blood of Dawnwalker: “We want to tell a story with vampires, not just a story about vampires.”

Blood of Dawnwalker doesn’t really care about lore. The extent to which developer Rebel Wolves is willing to play with convention extends well beyond its unique approach to RPG design, where every action taken to save your family literally costs time – it’s the rarest resource in Vale Sangora, a kingdom ravaged by famine, plague, war, and an undead insurrection. This is also reflected in the characters, story, and the studio’s approach to vampire legends.
Take Brencis, a native of ancient Rome, and his three powerful vampire allies who have taken over the open world, sealing it from outside forces as control is asserted over a desperate population. The vampires who roam this cursed land have a maw of needle-like fangs protruding from their mouths rather than two sharp ones; The older these creatures get, the more fangs they are able to develop. A useful trait, given that humans are not transformed by bites but rather by a needle ripped from the jaw and plunged into the victim’s heart.
“We want to tell a story with vampires, not a story about vampires only,” says game director Konrad Tomaszkiewicz. “Our vampires are different. They’re wilder and they have these little cliques, and sometimes these cliques fight against each other. Our vampires come from many parts of the world; we tell different stories throughout the game to show you their origins and why they do what they do. There are some interesting stories to be told about the bond between them and how their relationships have changed over time. »
He adds: “We have some traditional vampire themes, but aspects like silver, sunlight and garlic work in different ways.” Money is a great example, as the element helps the Coen protagonist transform into the titular Dawnwalker – a human by day, a vampire by night.
Coen suffers from argyria, poisoning from the silver he received while working in the mines. This condition weakens his human form, but ultimately prevents him from fully transforming into a vampire, giving him the presence of mind to embark on a journey to overthrow four vampire leaders. “It’s another twist on the vampire fantasy.”

“For each story, we had to think about these two ways of playing”
Coen existing between two worlds will provide an interesting wrinkle to The Blood of Dawnwalker. Its two forms not only impact the story – where you’ll have the freedom to embark on a quest to save your family, swear revenge on your father and burn his fledgling empire to the ground, or something in between through the narrative sandbox – but also how this RPG plays.
“We needed to create two distinct gameplay loops,” says Tomaszkiewicz. “Playing as a human, we wanted to make you feel like you’re weaker, but you’ll have different toys to play with to compensate,” he says, revealing the blades and ritual magics Coen is able to use on a daily basis. “When you are a vampire, you are not only stronger, but also able to use vampyric abilities to achieve your goals. With every story, every questline we design, we have had to think about these two ways of playing.”
Almost every quest in The Blood of Dawnwalker can be tackled during day or night, or a combination of both, significantly changing the makeup of the experience. A small example of this could be Coen wielding a Hex spell during the day called Compel Soul, which allows the Dawnwalker to communicate directly with the dead to find new paths ahead. At night, Coen might instead choose to use a vampyric ability like Shadow Step, allowing him to scale buildings and seek alternate routes through quests while sneaking around the weekly blood mass rituals imposed on the populace.
The problem with the former is that the dead speak in riddles, potentially leading a human Coen into battle against powerful undead threats in ancient catacombs that litter the 14th century sandbox. And with the latter, any nighttime activity confronts you with blood hunger, an affliction where, if Coen’s bloodlust is not satisfied, he can devour a friendly or key NPC to feed. Blood of Dawnwalker is full of these kinds of micro-decisions that play with traditional vampire fantasies, but no one said being caught between two worlds would be easy…
Learn more about The Blood of Dawnwalker as part of our Big in 2026 Spotlight series. Every day this week, we dive deeper into the Rebel Wolves narrative sandbox. We explore the studio’s open-ended approach to quest design, the way combat exploits the Coen’s human and vampiric nature, and dig deeper into the temporal resource system that brings all these ideas together.




