Patch Notes 5.0.0 (December 2, 2025 Update) Revealed

The patch notes for Helldivers 2 Into the Unjust: 5.0.0 have just been revealed and the update is expected to introduce a series of major changes. In addition to increasing weapon damage and fixing FOV issues, the release will also address known issues and persistent bugs.
Here’s a deep dive into the Helldivers 2 Into the Unjust: 5.0.0 patch notes.
Helldivers 2 Into the Unjust: 5.0.0 Patch Notes: All Major Changes and Balancing
The official patch notes for Helldivers 2 Into the Unjust: 5.0.0 are as follows:
Balancing in Helldivers 2 Into the Unjust: 5.0.0 Patch Notes
General changes in Helldivers 2 Into the Unjust: 5.0.0 patch notes
Reduced ergonomic penalty on magnifying glass weapon attachments
The modification essentially provides more flexibility in the use of these scopes by reducing the penalty applied to the ergonomic characteristics of the weapon. This provides more control and customization to players.
Pistol ammo balance update
The intent of this change is to make certain pistol ammo weapons more effective after the last pistol ammo rebalance made them more focused at close range. Rebalancing pistol cartridges makes them more effective at close range without making them more effective at long range, like assault or sniper rifles.
2x Red Dot Tube
- Decreased ergonomic modifier from (-3) to (-1)
4x combat scope
- Decreased ergonomic modifier from (-6) to (-2)
10x Sniper Scope
- Decreased ergonomic modifier from (-9) to (-4)
- APW-1 Anti-Materiel Rifle is also affected by this change, it will therefore benefit from increased ergonomics from 26 to 31
Primary Weapon Changes in Helldivers 2 Into the Unjust: 5.0.0 Patch Notes
Defender SMG-37
- Damage increased from 100 to 110
- Increased lasting damage from 20 to 22
Reprimand of the SMG-32
- Damage increased from 135 to 140
M7S machine gun
- Damage increased from 80 to 90
- Increased lasting damage from 16 to 18
VG-70Variable
- Increased lasting damage from 20 to 23
M90A shotgun
- Increased lasting damage from 15 to 20
Handgun Changes in Helldivers 2 Into the Unjust: 5.0.0 Patch Notes
P-2 Peacemaker
- Damage increased from 95 to 100
- Increased lasting damage from 30 to 32
Verdict P-113
- Damage increased from 135 to 140
M6C/SOCOM Pistol
- Damage increased from 110 to 125
- Increased lasting damage from 25 to 28
Enemy Changes in Helldivers 2 Into the Unjust: 5.0.0 Patch Notes
War battles
- Decreased force when grenade explodes from 50 to 30
Bile spitter
- Decreased strength during artillery explosion from 50 to 30
- Decreased force impulse on artillery explosion from 60 to 40
Stalker
- Decreased strength from 40 to 35 when a tongue attack hits the player
- (strength strength is the value that decides whether a player or enemy should stagger or ragdoll.)
Also read: How to get Helldivers 2 Python Commandos Warbond? New weapons, armor sets and release date
Gameplay Changes in Helldivers 2 Into the Unjust: 5.0.0 Patch Notes
Hotkey options for quick weapon function
- New unbound hotkey options have been added to quickly swap weapon functions (like changing firing modes or ammo).
- The intention is to give players better ease of use, especially for weapons with multiple ammo types like the Halt, Autocannon, and the new AR “One Two”.
Updated First Person View (FPV) in Helldivers 2 Into the Unjust: 5.0.0 Patch Notes
- We’ve updated how First Person View (FPV) works with the aim of improving the aiming experience in different FOV (field of view) settings.
- The intention is for the size and distance of the scope to be more consistent with different field of view settings.
- We’ve also updated the way ergonomics work in FPV with the aim of making it more responsive.
- Fixed cases of flickering textures in various locations around the city
- “Push-To-Talk”, “Push-To-Muted”, and “Toggle-Microphone” now work as expected when binding to a different key (Xbox only)
Fixes in Helldivers 2 Into the Unjust: 5.0.0 Patch Notes
Crash Fixes and Soft Lockups in Helldivers 2 Into the Unjust: 5.0.0 Patch Notes
- Fixed a rare crash that occurred when combat music started
- Fixed a rare crash that could occur during the “Nuke Nursery” mission.
- Fixed a crash after hot joining a game that has just started, where existing players are using certain stratagems
- Fixed a rare crash when enemies fell through the ground
- Fixed rare crash when loading mission
Weapon and Stratagem Fixes in Helldivers 2 Into the Unjust: 5.0.0 Patch Notes
- Fixed an issue with the BR-14 Adjudicator, when aiming with the 10x scope on a 200m setting, that caused the model to disappear.
- Fixed a visual issue on the VG-70 variable during the reload animation when aiming down sights.
- Fixed a torso clipping issue with the CE-07 Demolition Specialist armor.
- Fixed shotguns sometimes not displaying a new shell inserted when reloading.
- PLAS-45 Epoch now zooms correctly in ADS mode, like any other support weapon.
- Fixed the display related to the absence of ammo displayed for Infinite Ammo weapons.
- Fixed VO (Voice Over) line for “no ammo” playing after pressing reload while using Infinite Ammo weapons.
- Fixed a small bug where Supply Packs would give ammo without consuming charge when dropped.
- Fixed a bug that caused stratagems to become blocked after drowning while holding the stratagem ball
- Fixed the red glow that would occur if the player emptied one or two magazines with the MG-206 Heavy Machine Gun, M-105 Stalwart Machine Gun, or MG-43 Machine Gun.
Enemy Fixes in Helldivers 2 Into the Unjust: 5.0.0 Patch Notes
- Factory Striders will no longer be launched into the sky erratically when they die.
- Hellpods that hit Factory Striders will no longer remain in the air after the enemy is killed.
- War Striders now detonate mines
- Enemy presence around cognitive disruptor towers is now cleared from the mini-map when the objective is achieved.
- Chargers no longer accelerate when exiting the charge
- Fixed Rupture Warriors getting stuck under Sentinels.
- Added a medium armor weak point to the vents at the rear of Bunker, AA, and Mortar locations. This was done so that these structures behaved similarly to other comparable defenses.
Miscellaneous Fixes in Helldivers 2 Into the Unjust: 5.0.0 Patch Notes
- Fixed terrain not being affected by explosions and the Entrench tool (PS5 only).
- Fixed a bug where lights were missing/flickering on the Orbital Gatling
- Fixed a thumbnail issue in the Acquisition Center menu
- Cryo-pods no longer clip into the engineering bay when playing the ship arrival cutscene.
- Fixed an armor gap affecting the CE-27 Ground Beaker and CW-9 White Wolf when using the “Draw!” » emote
- The UI will no longer display inaccurate objective information on the Mission Summary screen if the host has left the game.
- Fixed a bug when joining a non-host in a cross-play lobby.
- Fixed NPC Technician’s neck sticking out of his shirt.
- The fog of war effect on the minimap when exploring caves no longer persists between missions
- Future Helldivers will no longer be prevented from progressing through the tutorial if they die in the Flag Room.
- Fixed an issue where autocrusher sludge was affected by weather, even if sealed behind glass.
- Fixed an issue where a missile inside the Destroyer hangar was misaligned. This dangerous act of asymmetry has been corrected. The undemocratic ship operator responsible for this shameful display of inefficiency was quickly re-educated in a correctional facility in high orbit. Glory to the Office of Corrective Deployment!
- Helldivers will no longer be kicked out of the GATER when attempting to sit in the driver’s seat at the same time.
- Fixed a bug with missing haptics when a controller disconnects or reconnects
- Fixed an issue on a command bunker where there was a lack of collision
Optimizations in Helldivers 2 Into the Unjust: 5.0.0 Patch Notes
- Optimized lights on Automaton VFX
- Optimized rock resource physics throughout the game to improve performance
- Improved how environmental effects, such as sandstorms, blizzards, and acid storms, apply their status effects to reduce the impact on performance.
- Improved ADS weapon placement and behavior
- Reduced the amount of camera cuts on weapons
- Fixed texture details used for weapons when aiming down sights
- Improved depth of field when ADS and while scopes are zoomed
- Fixed textures sometimes appearing at low resolution even when memory is available (PC only)
Also read: Helldivers 2 Update Countdown (December 2, 2025): Start time for all regions
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Edited by Sayendra Basu



