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“ I do not know that the world cares about these characters in the same way that they would make a Dark Vader or a Skywalker ” – Tron: Ares Writer reveals why the light cycles had to abandon the grid for the streets of the city

Jesse Wigutow, writer of the next Tron: Ares, discussed how Disney began to create a continuation to her other Long -term science fiction franchise – without being able to count on characters who are familiar names, such as Dark Vader and Luke Skywalker.

Addressing IGN, Wigutow said that the creation of the concept of a new Tron film had taken some time, because the film revives the franchise of the big screen 15 years after the launch of Tron: Legacy in 2010 and acts as something of a mild restart. However, Wigutow said that Tron had remained in the consciousness of the public throughout this period – even if the public only remembers his aesthetic races and a flashy light cycle.

“Tron is interesting because expectations are not as obvious, I think, like other franchises,” said Wigutow. “So you start a little by saying:” What is an interesting way? What is a story we want to tell, that must be told? What are the expectations? What is an audience hoping to see in another Tron iteration? “And I think that in a really coarse way, to which we are received was, in the widest possible way, the aesthetics of Tron is what lives in the zeitgeist.

“There is a database of hardcore fans that really cares about mythology and the characters who were transported in the inheritance and by inheritance,” recognized Wigutow. “But I do not know that the world cares about these characters in the same way as they would do it about a Dark Vader or a Skywalker. So, honestly, it was really, well, what is the reason to tell the story today?

Located in the near future, Tron: Ares marks a departure from previous Tron films because it brings the digital aesthetics of franchises in the real world. The film features Jared Leto in the role of Ares and Jodie Turner-Smith like Athena, combat programs designed to be the perfect soldiers fed by AI, which can be deployed outside the Tron’s IT grid and real wars. But, as you can imagine, things are not going to plan with this idea.

Initially planned as a direct sequel to Tron: Legacy, Tron: Ares has been delayed and ultimately resets as something that can be held alone in the last decade. Discussing the way in which the rhythm of technology – and in particular the growth of AI – had accelerated during this period, Wigutow noted that those who worked on the project had ended up seeing some of its concepts get closer to reality.

“We have been working on it since, I mean nearly 15 [years]”Wigutow said about Ares’ long development.” And what is interesting is that technology has evolved spectacularly, exponentially, from the start, from the first conversation. And we really continued it in a way that we could not have understood when we started this conversation. I think that the idea was: “Oh, we are going to the future at 40, even if we do not tell the dystopia and a futuristic story”. And over time, it was like, now we feel as if we were three minutes to the future. “”

At one point, Disney flirted with the concept of including a character generated by AI in the film, but finally reconsidered due to the growing concerns of the industry around the concept. However, this is an interesting subject of discussion, only a few days after Hollywood seemed to unite against the announcement of the first “AI actress” in the world.

“I think we will see more,” said Wigutow about AI actors, “and I think the industry must prepare for it and find a protocol to cope with it.”

“The idea of ​​AI was obviously one thing in 2012,” continued Wigutow, thinking about Tron: the early development of Ares “, but it seemed more premise, and it existed a lot in the research space, but not in the public sphere as it does today.

That said, the idea of ​​a super soldier from Jared Leto digital wandering in our streets seems a bit far, he admitted.

“Of course,” said Wigutow, “it’s very cinematographic in a way, but just the kind of explosive learning of AI to act [Artificial General Intelligence, or human-level intelligence]We really see it playing in front of us. “”

Indeed, the fact that the real world has become much more digital since the film Tron Original in 1982 – and even since Tron: Legacy in 2010 – persists in Ares, which returns the usual framework of the franchise and sees most of its action occur outside the grid.

“The heart was, let’s do something different this time,” said Wigutow. “Let us bring the tron ​​active ingredients in our world. We are going to live inside a CPU. We spend a little time inside the computer, so to speak, in the grid, but as opposed to two hours in the grid, reverse the report. And it was a refreshing and fun approach.

“So, you will see light cycles tearing a highway and crossing the city center. Everything I think is super exciting. And at another level, the film is tearing up, it moves super fast. I have the impression that you are sitting at a light cycle in Disneyland. It moves very quickly by design, narratively. It is almost supposed to be real.

“I think what Tron did in 1982, what he did in 2010, and what we hope that we do in 2025 is to provide a serious visual audio excitement. This really provides these levels, that you love history, do not like history, that you miss some of the 2010 characters who are not advanced and I think I think the public.

Tron: Ares arrives in theaters next week, October 10.

Tom Phillips is the editor -in -chief of IGN. You can reach Tom to Tom_Phillips@ign.com or find it on Bluesky @ Tomphillipseg.bsky.social

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