Last Defense Academy is confusing part of the pleasure

The Hundred Line: Last Defense Academy Start by asking a simple question: what happens when you tear a handful of colorful teenagers from their home, immerse them in a peak school filled with all amenities, then force them to fight for their lives? Your guide as you sail in this question is a disturbing and frightening mascot who knows more than the leash, and there is a global mystery for the world on which you cannot put your finger.
If you, like me, replied “Danganronpa! ” – As this premise is very similar to the intrigue of the original and irreverent series of murder of Spike Chunsoft – So congratulations! LDA, I still have no idea what’s going on and I love it.
I’m going to be sweet with myself and you to think Lda is another entry into the genre of murder games on the theme of the school. After all, it was developed by Kazutaka Kodaka, creator and writer of Danganronpa Franchise, in collaboration with Kotaro Uchikoshi, known for his work on the adventure-puzzle series Zero escape. And although Lda Overly with the DNA of the two series, it is so completely mechanically and narrative that I can master the first, I am lost with the second.
The premise is quite simple. You play as Takumi Sumino, which is taken to the last defense academy, where he and a group of others use their newly awakened powers to defend the school against the attacks of monsters for 100 days. If they fail, the invaders will destroy the school and therefore … because of the intrigue … all humanity. Usually after a certain point, I can understand the basic game loop of a game and an approximate narrative push. When the first body fell DanganronpaI immediately understood that I would pass the rest of the game to resolve the murders of my classmates. But I couldn’t understand Lda.
Lda Fills the gaping hole Fire Emblem is committed created and the Advance Remakes could not repair
I quite easily understand the gameplay loop: it is a tactical RPG with visual elements to create novel relationships. The fight takes place on a grilled battlefield with each fighter capable of attacking in a different configuration, similar to failures. One of Takumi’s abilities attacks enemies in a straight line. My ally, Gaku, attacks in a rectangular motif. Each of the attacks of my allies contributes to a tension counter which allows us to use our special capacities when it is full. And if one of my allies had to fall, they will be relaunched before the next wave of enemies.
I like the way the tactical fight is not like Fire emblem Or Triangle strategy. Lda is unique, because you do not try to manage the complex formula of rocky paper stems from what weapons are strong or weak against each other. Instead, life is the engine that leads to the fight. The actions you take are determined by the number of action points, or AP, you have, and kill some enemies grants you more. On the other hand, the allies close to death can release large special attacks which can erase whole battlefields at the cost of losing them for the rest of the wave.

The fight then becomes a function of playing with the totals of life – my enemies and mine. I will organize my attacks in such a way that every time I act, I kill an enemy and that I earn more after that I can continue, refusing to my enemies the possibility of retaliation. Then, when I am not out of AP, I can free a hit to kill who ends the tour. My allies are relaunched from the next round, and I can start the process again. I have remained so dissatisfied with the Tactical RPG harvest in recent times, and Lda Fills the gaping hole Fire Emblem is committed created and the Advance The remakes could not solve.
But even if I have a handful on the fight, I still do not have the slightest indication of the story he tries to tell. My confusion is so in -depth that I go through every new day, my experiences are starting to look like war letters from front lines.
It’s day 33. Our self -proclaimed chief, Hiruko, is always missing. We start to suspect that she will never come back. Meanwhile, the enemy continues to embark on our defenses. So far, we have been able to hold them. Gaku recently developed his power, proving to be a fighter at a distance without peer. But our strengths are nowhere almost full force, because IMA, Kako and Shouma refuse to fight. And alas! Our food blinds have burned and I fear that we will die of hunger soon. The war is sinister, but I fight knowing that the more I get the 100th day is a day when I am closer to go home … at least I hope.
LdaThe story is so different from everything I have ever known that not knowing what is going on is part of the pleasure. I like to be dragged for the ride, discovering new developments alongside the characters, which are themselves a delight. As other points of sale have pointed out, Darumi Amemiya is the physical manifestation of Edgel (ADY), and online online online, and I love it even if its characterization sometimes becomes familiar.

I also really appreciate the way the characters are themselves exaggerated caricatures – the daughter Emo obsessed with Darumi, the typical offender from Takemaru, the offender is obsessed with the fighting – but make decisions like normal people. I often find it difficult to enter the stories “transported to another world” because none of the decisions made in them has ever made sense to me, a woman who cannot deactivate her brain too logical and obsessed with reason to go with the flow. It is therefore incredibly refreshing to see these characters repel the circumstances in which they were deposited.
Instead of simply accepting that they were taken from everything they have ever known and forced to fight and die (Even if this death is temporary), some of my allies maintain a level of healthy skepticism, question everything and refuse to fight. I know I would do it! And even better, other characters in the game understand and recognize that as a reasonable position. There is no rah-rah speech “You have to fight!” who convinces them to take their arms. The reluctant characters receive space to come at their own pace and for their own reasons.
It may seem boring. After all, in an ISEKAI type story, the characters are generally forced to go up quickly, otherwise there would be no intrigue. So, seeing a game take your time with the reluctant characters, let them work through their shortcuts in a natural and non -forced way, was pleasant to my brain.
In the almost 50 days that I spent with LdaI have theories of work on the place where global history will go. How it happens, however, I have no idea, but I am delighted to see what the game will take along the way.
The Hundred Line: Last Defense Academy is now on Switch and PC.