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Cyberpunk 2077’s massive problem of Night City needs a correction

Cyberpunk 2077 is barely recognizable as the same game that was published more than half a decade ago, with numerous improvements and upgrades of content to fill the shortcomings of its previously missing potential. Aside from a plethora of visual performance and improvements over the years, there have even been limited improvements in the world of Night City itself, introducing NPCs and more reactive police forms for additional pleasure.

Even if it took a while to get there, Cyberpunk 2077 came much closer to his ambitious premise than ever, but Certain areas of the game are probably only fully stifled with his possible successor. Although it is not a feature that will do or break CyberpunkFollowing, there is an area of 2077City at night that always feels a little disappointing during a second visit.

Cyberpunk 2077 does not have enough interior

The secular problem of RPGs in the open open world

Although Night City is beautiful remotely and is the perfect landscape to enjoy its improved photo fashion features, the real environments of Cyberpunk 2077 they themselves are a bit devoid of close life. Even if the amazing scale of a city like Cyberpunk 2077Night City, it is understandable that a large part of the world of the game is devoid of exploration of players, it always harms the overall immersion of the game.

While being able to enter each of the Cyberpunk 2077skyscraper or houses Can be an unrealistic expectation, simply The incorporation of more interactive environments in unique rooms can add significantly immersion. Rather than having a plethora of sellers who wait at the corners of the street selling the same generic products, I much prefer quality to quantity, with individually designed stores which offer more personality in a closed environment.

The user of Nexusmods, Keanuhheez, has already implemented his own station usable in the game, allowing you to live Night City from a completely new perspective.

Not all Cyberpunk 2077Explorable interiors must be special or unique in its own right; Flower options, such as metro stations or service centers, create A more credible world of play that is easy to get lost. Cyberpunk 2077 Already has many unique buildings that await to be explored, with structures such as prisons and metro systems dispersed in the map, offering privileged opportunities to extend the variety of exploration.

Night City feels empty when it is above all a facade

Miss the chance to degrade each individual areaMale V stands near his car overlooking Night City in the promotional art of Cyberpunk 2077

These are not recent concerns either, because Reddit users like Warhammerxoxo have raised the same complaints for years, with little updates to solve the problem compared to its long update cycle. While the gameplay of time in life at Night City has been considerably improved, These immersive elements seem more difficult to correct in the world of preexisting game.

While the adjustment parts of Cyberpunk 2077 are more than usable as a background covering between missions, Night City lacks a lot of interactions and random events that make other open world games like Grand Theft Auto 5 feel more alive. These problems are particularly notable in the responses of the static trauma team and repeated NCPD blockages, which fail to capitalize on their greatest strength for reactive game opportunities.

Fortunately, CD Project Red seems to focus on increasing immersion by introducing more immersive crowd simulations to Night City. However, it is also crucial that the same effort is put in interactive environments and opportunitiesTo avoid repeating Cyberpunk 2077 ‘S greater error.

Source: Nexesmods / Keannuwheeze, Reddit / WarhammerxOxo


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Cyberpunk 2077

Systems

PC-1

8/ 10

Released

December 10, 2020

ESRB

M for mature: blood and gore, intense violence, nudity, strong language, strong sexual content, drug and alcohol consumption

Engine

Reference 4

Multiplateform game

PS, Xbox, PC

Cross

Yes



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