Capcom plans to repair the negative criticisms of Monster Hunter Wilds

Capcom has announced that Monster Hunter Wilds will receive an important technical update on June 30, aimed at solving several problems of performance and compatibility on PC. Among other things, the update will support modern image technologies, DLSS 4 and FSR 4, and compatibility for multi-trame generation on graphics cards in the RTX 50 series. The game will have distinct parameters of scale and weft generation, allowing players to configure them independently, therefore, for example, users with NVIDIA GPU can combine image with FSR for the generation of frame, offering more flexibility in the performance setting
The team states that it has also optimized how video memory is used during texture streaming, which will help reduce the overall consumption of VRAM. In addition, the update corrects a bug which caused an inaccurate use of true to display an inaccurate true use, and another problem where the estimated use of VRAM in the display and graphics parameters was significantly lower than the real use.
The game will now display a starter warning if the player’s graphic drivers are obsolete, the operating system is not supported or the compatibility mode is activated.
Monster Hunter Wilds on PC suffered from a wave of negative comments. Currently, the game has only 12% recent positive criticisms on Steam (last 30 days). Players are angry with low performance, stuttering and accidents among others.




