Borderlands 4 campaign jumps could be a double -edged sword for the gearbox

Rory Norris, guides writer
Last week, I was: The planning of constructions for each borderlands 4 skill tree, hoping that it would help me choose a character, but leaving me more conflict. After many deliberations, I think I settled on Harlowe. No, wait, Rafa?
This week, I was: More and more voracious while I count on the days until the launch of Borderlands 4.
One of the most surprising announcements of the Borderlands 4 Borderlands 4 is that we can now ignore the campaign on the following characters, immediately jumping at level 30. Honestly, it seems to come, especially after all the cries for such a change.
Don’t get me wrong, I like us to have the opportunity to jump the countryside. After having replayed Borderlands 3 at least once for each character, I can say from experience that it was a slog. If I had the option at the time, I would be jumped the campaign of this game. But, I did not always feel that – I beat Borderlands 2 and its DLCs from the start to the end of fifteen times over the years.
Borderlands has always been on constructions for me. The leveling of a character from level 0 to level 50 is one of the main prints, and this has always included the replay of the campaign (not that we previously have the choice).
This series tradition has given each entry a much longer lifespan than it would do, as you learn the ins and outs of each vault hunter. I learned Borderlands 2 like the back of my hand, and I mastered the art of boring people by citing it at random.
I don’t just want to see what a safe hunter is playing as at the end of the game; I want to see how they get out when they gain power, but I don’t want to be tortured either by boring quest steps.
The criticisms taken during the Borderlands 3 campaign are correct; His characters are all rather boring, it takes place towards the end, and there are far too many steps of quest to return to Lilith, making you stand for minutes. These problems are only felt more, repeated games because your exhibition reaches critical levels. On the positive side, the end of the game is worth it and where the “real game” exists for many.
In an frustrating way, I fear that the failure of the Borderlands 3 campaign led to the implementation of a gearbox to a country jump in Borderlands 4 as a band fix for a bad recovery. Rather than ironing many kinks than people like me have had with the structure of this game in the following, it could be very intentional to never replay the campaign, and that from level 30 is indeed the new standard.
I don’t just I want to see what a safe hunter is playing as at the end of the game; I want to see how they get out when they gain power, but I don’t want to be tortured either by boring quest steps. With a rather skint end of the game at launch, it is a risky decision, to say the least.
Similarly, the structure of the open world of Borderlands 4 will resolve many of these misfortunes or amplify them ten times, depending on the number of tasks of the control list that you will have to repeat with each race.

To watch
I hope that I am wrong and that we can have both an excellent first race and a solid rehearsal without using the campaign jump as a practical excuse. It is a real damage, because the Borderlands 4 safe hunters all look incredible, and I will certainly play them all. In addition, each character also has a unique dialogue (even if it is small and ultimately insignificant), which will be entirely missing if you jump the countryside during subsequent series.
In the end, if the campaign is pleasant and replayable, that’s what I will do, inevitably learning each line and secret via a pure osmosis. If this is not the case, then I will end up jumping it on subsequent races and I will be forever missing.

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