Borderlands 3 players beats each last piece of the FPS to the highest difficulty, without being dropped only once: “the most tense race I have made”

A borderlands 3 player ended the whole game to the most difficult, without making himself fall once.
In the Borderlands games, lack health lets you fall on the ground, but that doesn’t kill you immediately. Instead, he challenges you to “fight for your life” – if you can make a death while you are slaughtered, you will be resuscitated immediately to fight another day (the allies can also resuscitate you during Ffyl).
To Stream Lazydata, however, it was never on the table. Execute a whole game of Borderlands 3 – including all the DLCs and the complete end of the end – they made their way through the game without ever entering Ffyl, except in a scripted moment which is coded hard in the game and cannot be avoided.
Oops, I did it again! Borderlands 3 1 Life No Ffyl! Story, all DLCs, arms race, events and all the game on M10 LVL 72. 0 deaths. 0 fight for your lives. The most tense race I made. Any point, any enemy, could end it. The real Maliwan bridge was the most scary he has ever been! pic.twitter.com/pdgk3wgfm5May 3, 2025
Making their realization even more impressive was the fact that they finished their challenge in Mayhem mode, considerably increasing enemy health pools and the addition of various additional modifiers. The Mayhem mode works from level 1 to level 10, so naturally Lazydata made the challenge as difficult as possible.
A large part of their race has been played using their patented “Hellzerker” construction for Amara, which focuses on the rapid elimination of enemies and the stay as mobile as possible. Even more impressive is the fact that there is not much healing in the kit, and what is available forces to play as aggressively as possible. It’s good for a borderlands game in general, but it’s probably a little more scary when a single big blow can end an entire race.
The boss of the Randy Pitchford gearbox says “f balance” for Borderlands 4, before asserting that weapons and skills will get nerves if they need it.




