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AAA Lets Indie Games Take Big Risks, Says The Binding of Isaac Creator Edmund McMillen, Then ‘The Mainstream Takes What Worked’ and ‘Cashed in’ the ‘Safe’ Way

Edmund McMillen believes that mainstream video games shamelessly borrow ideas from riskier, more ambitious indie games – and as the designer behind indie hits Super Meat Boy, The Binding of Isaac and the upcoming tactical RPG Mewgenics, he gets there with experience.

He shares his thoughts in a recent Reddit AMA, responding to a fan who asked: “It feels like there’s never been a better time to get into indie gaming, do you think developers feel the same way?” Or is this lingering sense of unsustainability plaguing the AAA industry also impacting indie developers?

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