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Steam now has a superposition performance instructor

Steam has added a new performance monitoring tool to its superposition in play, giving you information about how your games use your computer’s resources. This should help you identify potential performance problems, although it is currently in beta.

This tool shows information on FP, the CPU, the GPU and the use of the system RAM, which allows players to understand the performance of their game more easily and to solve the problems of their game. To activate this monitor, you must go to Steam settings, choose in the game, then adjust the parameters of the performance monitor. These parameters include options for where the monitor appears on the screen, its contrast, its saturation of colors and its transparency in the background to make sure it is easy to see.

One of the most useful parts of the new monitor is its FPS display, which manages the complications caused by modern frame generation technologies like DLSS and FSR. Ancient FPS counters generally show a number which includes both real and artificially generated frames, but the superposition of vapor separates the frequency of display images (which includes generated frames) from the frequency of real play images (which only has real frames).

This difference is important because the frames generated make the game more fluid, but do not affect things like entry delays, online game updates or collision detection. The monitor shows the two numbers every second and the fastest and slowest unique frame performance at that time. If the frame generation is not used, it will simply show an FPS number with the fastest and slowest values. However, if the generation of frame is active, it will clear it clearly as “DLSS / FSR / FG” and will display both the frequency of display images and the frequency of images of the real game.

Steam

The CPU section gives players a better overview of how their processor is used, going beyond simple numbers from 0 to 100%. On new multi-core processors with Turbo Boost features, it uses Microsoft’s “% of processor”, which compares the CPU workload at its basic speed. This means that the number can exceed 100% when the CPU accelerates beyond its basic clock.

The display shows the average use of the processor on all nuclei and the use of the most busy nucleus at that time, which often exceeds 100% when increasing processors. It also shows clock speeds in GHz, including average in all the nuclei and the highest speed of any nucleus reached at the time.

For the GPU, the monitor shows a 95%use number, which focuses on the busiest part of the GPU (usually the 3D engine on the main GPU during the game). This corresponds to how Windows Task Manager measures the use of the GPU. If the GPU supports it, the hottest sensor temperature is also displayed. Above all, the GPU memory section shows the quantity of dedicated video memory and the RAM of the shared system that the GPU uses in relation to its total dedicated memory, such as “6.8 / 16 GB”.

Finally, the RAM section shows the amount of system memory of the computer used compared to the total available. Although this is separated from GPU memory, some System RAM could be shared with the GPU. The main problem with the system RAM is that if there is not enough free memory, the computer should use much more storage based on the disk (called Swap Space), which can cause large slowdowns because the movement of data between RAM and the disc takes time.

It is still in beta version, so there can be problems at the moment. However, it is likely that we will see improvements and more customizations in the full version, thanks to this test period.

Source: Steam

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